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GTAFPV — FPV drone flying in GTA V Enhanced. Fly close. Fly fast. Don’t crash.

An FPV drone server for GTA V Enhanced, set in a whole living city. A meter pays you for proximity and commitment, building to ten times and breaking the instant you hit something. Free, and nothing is locked.

PLAYED ON PC

GTAFPV runs through FiveM for GTA V Enhanced on PC — there is nothing to install on a phone. Keep it for when you are at the rig:

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New to FPV? Set up your radio first →

WHAT A SIMULATOR CANNOT DO

Four things you will not find in an FPV trainer.

FLOW STATE

You are paid for how close you dared to fly

Fly close to things at speed and a meter starts building. Every skill you land extends it and raises the multiplier, up to ten times — and the instant you touch anything, the whole run's worth of it is gone. No simulator scores proximity, because no simulator has anything to be close to.

  • Fourteen named skills, each with its own stacking streak
  • A multiplier to ×10, and a bar that drains while you are not earning
  • Threading live traffic scores. Lap time is not the measure here
GROUND SKIM71,240NEAR MISS48608,420×6.49SKILLS

TRACKS

Six tracks, and a clock that knows your best

Gates in real places — through underpasses, down flood channels, around the towers. Gate order, live splits and the delta against your own personal best sit on the HUD while you fly, and every time lands on a server-authoritative board, so a record is a fact rather than a claim.

  • Three formats: Time Attack, Consistency, and a live one
  • Splits and personal-best deltas on the HUD, in flight
  • Server-side leaderboards and seasons
12345TIME ATTACKGATE 3/51:12.48−0.42VS YOUR BEST

SCENARIOS

The city is doing something, and none of it is AI

A drift meet trading the same corner under coloured neon. Jet skis running the coast. Stunt planes making passes over the airport. Every one is a recording of a run a person actually flew or drove, replayed on a shared clock — so it moves the way a person moves, because a person moved it.

  • Recordings choreographed against one timeline, so cars meet at the same corner every lap
  • They are solid: misjudge a gap and you wreck
  • Jet skis and boats run as real physics craft, so wake and impacts are live
POOLDRIFT 1DRIFT 2ENTRYJET SKI

KAMIKAZE

Strap a warhead to it and commit

One payload, one decision. Hit what you aimed at and the run ends as a success with a bonus and a killcam that pulls back off the impact. Miss, and you have lost the run. It is the least simulator-like thing here, and that is exactly the point.

  • A hit ends the run as a success — a miss ends it as a miss
  • Killcam on impact
  • The only weapon in the game, and it costs you the aircraft
KILLCAMIMPACT+2,400RUN ENDS — AS A SUCCESS

×10

Max flow multiplier

14

Named skills

36

Authored objectives

6

Tracks

6

Airframes, all free

5

Live scenarios

THE SKILLS

Fly close. Fly fast. Touch nothing.

Fourteen named skills, each with its own stacking streak. The server tells you what you just did, by name, as you do it.

GROUND SKIM
LOW PASS
WALL RIDE
TUNNEL RAT
NEAR MISS
BUZZ
CHASE
FLIP
POWER LOOP
ROLL
PIROUETTE
INVERTED
PUNCH OUT
SENDING IT

THINGS TO FLY AT

The city is scattered with things worth aiming a drone at.

36 objectives

Signals to recover, holds to nail and perches to land on. Authored by hand and scattered across the map, so exploring turns into a target list.

Contracts

Two formats, with live targets and a countdown running. Something to chase when you do not feel like chasing a time.

Six airframes

Trainer, freestyle, long-range, cinematic, 10-inch and tiny whoop — each a different machine, and every one available on your first flight.

The Checkride

A structured first hour for anyone who has never flown FPV. It teaches the sticks rather than gating the content behind them.

The Terminal

One screen on TAB: logbook, drone setup, rewards, leaderboards and seasons. No hunting for commands.

Parties

Fly together with party chat, and argue about the board afterwards.